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Dark Ultraseven


Ultraman Ginga : The Jet Black Ultra Brothers

Prior to the Ultraman Ginga tv series, Ultraseven participated in the Dark Spark War but this time he fought not only alongside with the Ultra Brothers but, with the other Ultras and their allies against Dark Side. In the war Ultraseven faced his nemesis,King Pandon.

In the midst of battle an unknown evil turned every Ultra alongside their allies, monsters and aliens into Spark Dolls. With the war over, an unknown warrior appeared and faced the villain but like others he also turned into a Spark Doll which was kept within his Spark Device and fell alongside other Spark Dolls to Earth. The location of his Spark Doll is in Dark Lugiel's possession.

Ultraseven's Spark Doll was later DarkLived by, turning him into the evil form of Seven Dark. His owner was Seiichiro Isurugi, Misuzu's father. Together with Tomomi Kuroki and Shingo Kuwabara, they tried to change the Furuboshi High School as a composite type of resort. In battle he is paired with the Ultraman Dark doll. He first appeared to finish Antlar, due to the monster being weak. Seven Dark then battle Ginga not only that, but Isurugi also Darklived Ultraman into Ultraman Dark, switching between the two.

Publication Information

The two Dark Ultras overpowering Ginga, to the point Ginga collapsed, due to already being tired before battling the two Ultras. Despite Jean-nine arrival, the two Ultras were still strong. However, Ginga didn't give up and eventualy defeated the two Ultras with his full power. Ginga fired Ginga Cross Shot, thereby defeating the Ultraseven Dark.

Ultraseven was Ultralived by Seiichiro using the Ginga Light Spark to assist Jean Nine in the fight against Super Grand King. However, like the others, he was ultimately defeated despite their immense effort. Like all the other spark dolls Seven was freed of the Dark Spark's curse. He and the other Ultras would have then departed for the Land of Light.

Form

Ultraseven Dark

Ultraseven Dark
  • Ultraseven Dark
  • Aliases : Ultraseven, Redman, Star Charter No. 340 by the Space Garrison, Red Giant (Ultraseven X), and Ultraseven Dark (Dark Lived)

    • Height : 40 m (Can grow up to 50 meters)
    • Weight : 35,000 t
    • Age : Over 17,000 years old
    • Flight Speed : Mach 7
    • Running Speed : 800 kmph
    • Underwater Speed : 240 knots
    • Jumping Distance : 400 m
    • Physical Strength : Ultraseven can lift 100,000 tons.
    • Kick Force : Powers of 2000 sticks of dynamite.
    • Weaknesses : Cold
  • Body Features :

    • Beam Lamp : The green stone on Seven's forehead, it is the equivalent of a color timer. Unlike a normal color timer the Beam lamp does not change color but simply flashes. It flashes when Seven's solar energy is low or his physical strength is depleted and/or he is gravely injured, basically any physical situation where his life in endangered will cause it to react
    • Protector : The armor on his chest and shoulders, it is the method by which he recharges his energy. The protector works continuously but can be activated at will to increase energy absorption.
    • Ultra Armor : Seven's armor is typical of an Ultra from M78 in the Showa Universe, it is resistant to fire and laser blasts even when he is depleted of energy. Like any other native from his homeworld he is highly susceptible to cold weather.
Techniques

Unlike most other Ultramen, Ultraseven does not demonstrate any of the time constraints that plague most of the other heroes of the Ultra Series. On occasion however, the green Beam Lamp on his forehead would begin blinking in a similar fashion to the Color Timer that the other Ultras had. However, this tended to occur when Ultraseven was in mortal danger, suggesting it warned him how badly weakened he was rather than how much time he had left to fight. This is similar to some of the more recent Ultras, whose timers acted as an indicator of battle damage rather than time limit. This is because the armor on his shoulders are solar panels.

Ray Techniques
  • Emerium Beam : Various concentrations of energy rays could be fired from the Beam Lamp on his head as one of Ultraseven's finishers. It is one of his trademark moves. He would either fire it standing, his left hand drawn across his chest while his right arm was to his side, or more commonly from a kneeling position, two fingers from both hands nearly touching the gem. He can even use it to turn a Kaiju or Chouju back to normal like he did to Chouju Baktari a tapir turned into a Chouju on Ultraman Ace Episode 31. As Ultraseven X the Emerium Beam destroyed its foes in green flames. When used on Hupnath, it appeared that the beam traveled all over the body from the impact site and vaporized the target.
  • Wide Shot : Ultraseven's most powerful attack. By gathering energy in the armor plates on his shoulders and chest, Ultraseven could unleash a powerful stream of energy by crossing his arms in an L-shape (his left arm upright, his right arm bent). The Wide Shot was later turned into an ordinary weapon where Ultraseven can just pose his arms into a L-style and not have his energy drained, he could further increase the potency of the beam, but this special attack drains his own energy. Of course, the normal style was not be as powerful as the one that needs to drain his energy. In Ultraseven X the Wide Shot could separate into multiple beams at once and destroyed it targets in energetic blue flames.

    • Triple Shot : The beam is divided into three smaller beams, used against the Huk Aliens in episode 47. It is performed like the Wide Shot but the beams are fired from the wrist.
    • Charged-Up Wide Shot : If his normal Wide Shot is not enough, Seven can charge it for a more powerful one.

  • Stop Light : Used against Alien Prote, it performed like the Wide Shot but Seven's hand rests on his beam lamp. It does not destroy only disorients or paralyses the opponent for a shot while
  • Eye Beams : Ultraseven crosses his arms and pulls them down to his lower torso. Twin electric bolt-like beams erupt from his eyes and strike the opponent.
  • Ultra Spiral Beam : Also known as the Ultra Ring Beam or Ring Shot. When Ultraseven is severely depleted of energy, he will use the Ring Shot to replace the Wide Shot. It is executed by Seven spreading both of his arms and joining his palms together and very quickly a ring shaped beam zips through his palms attempting to slice through his enemy.
  • Handmill Ray : Ultraseven can fire a small energy beam from his hand, often called the Shuriken Ray. Although it's not strong enough to kill enemies it can be fired continuously by both hands in rapid succession.
  • Perfect Freezer : In the Heisei series Seven once fired a beam similar to the Tiga Freezer, he cupped his hands to the side and extended one hand to fire
  • Wedge Beam : Fires a wedge shaped burst of energy from Seven's finger tips, used against Alien Valky and the Pitt Aliens in Heisei Ultraseven.
  • Handshake Ray : Also called the Knuckle Beam, it fires destructive beams the size of the palm.
  • Break Beam : The beam Seven used to free himself from Alien Gut's crucifix
  • Double Beam : Twin Beams fired from both hands, used on his assualt on the Robot Chief's forces.
Psychic Techniques
  • Eye Slugger : The crest on Ultraseven's head can be detached and used as a throwing weapon. This is Ultraseven's most well-known weapon, and possibly the most famous of all Ultra attacks. It has been incorrectly referred to as the "Ice Lugger" by various sources. This name was coined during the early pre-production on the series, which was going to be called "Ultra Eye" (Urutora Ai), hence "Eye Slugger." When the title of the series was changed to "Ultraseven," the name of the weapon remained "Eye Slugger" According to official Tsuburaya Productions production notes, published in Kodansha Official File Magazine Ultraman Vol. 4 & 5: "Ultraseven" (2005). As Ultraseven X the Eye Slugger could be used as a blade or a club, targets destroyed by it burst open into water vapor and suds.
  • Ultra Knock Tactics : Ultraseven can direct energy into the Eye Slugger, firing the Eye Slugger towards enemies. It has a combustible effect and can destroy enemies in one hit.
  • Ultra Psychokinesis : Also known as Ultra Willpower, Ultraseven is highly skilled in this field, able to flip or throw his opponents with but a few gestures. Even in his weakened state when he fought Pandon he could still use his mental abilities. He can use his mental powers even in human form. As Dan he immobilized Alien Babulou who was disguised as Astra.
Physical Techniques
  • Ultra Punch : A powerful punch and basic technique, Seven used it to down the Alien Shadow Spacecraft.
  • Ultra Kick : A powerful several times more destructive than the Ultra Punch. There is a Jump Kick version, roundhouse kick and straight kick version of this technique
  • Ultra Chop : A powerful chop performed by concentrating energy into Seven's Hand. There is a double hand version to it.
  • Ultra Elbow : A technique used in Ultraseven X against Alien Vo-Da to free himself, is designed to break the bones of the receiver.
  • Flying Mare : Seven grabs the enemies head and neck and swings them about and then throws them. First seen used on Eleking.
  • Ultra Swing : Similar to the flying mare, Seven usually grabs the tail of the beast or lifts them over his head. Use on Eleking.
  • Rawlings Park : Used to free Seven from Iron Rocks, Seven rotates in the air and radiates energy which swirls around like him as a projectile.
  • Body Windmill : Seven rotates in the air to create a vortex of energy. Used to defeat Robot Ultraseven.
  • Ultra Power : A technique to temporarily summon herculean strength, used on Narse and to tear of Geryon Starbem's arm.
  • Dropped Brains Reverse : A technique to throw the enemy and have them fall on their head first.
Related Post : Source : wikipedia / ultra-wikia
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